Sunday, September 23, 2007

The problem with "I'll just wait until school to learn to program"

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/the_problem_with_ill_just_wait_until_school_to_learn_to_pr.htm]

I often run across young people who are interested in computers and programming. When I ask why they don't try to learn to program, many of them shrug it off as "I'll just wait until I take the programming class at school". If you're actually interested in programming, this is a very, very, bad idea. Here's why:

  1. It encourages you to become reactive, i.e. "I'll wait for someone to show me before I proactively learn it for myself". With how fast technology moves, and the need to constantly solve new problems, you can't afford a reactive mindset.

  2. Classes normally only cover established (i.e. older) technology

  3. Classes normally provide a bunch of extra theory that you may not need in the real world.

  4. There is just so much that a class won't teach you - Classes have a predefined curriculum, and often discourage you from exploring an interesting topic in more depth (most classes eventually become about getting a good grade on the tests, and if a topic isn't on the test, why "waste" your time studying it, at the expense of another topic that will be on the test.

  5. The good programmers will already be looking at the technology that isn't covered by classes. So if you wait for classes, and then only cover what's in classes, you'll always be behind the good programmers.

  6. Lack of emotional investment - you'll always be more interested in your own pet projects than some arbitrary school assignment. Practically, you'll learn and remember something far better if you have an emotional investment in it. Therefore you'll probably better understand the concepts if you apply them to your own pet projects.

For an aspiring developer, waiting to learn programming until you take it in school is like an aspiring athlete saying "I love basketball, but I'll wait to start playing once they show us how in gym class". Of course it's silly. Especially now with the internet, and free development tools, there's just no reason for a young, aspiring developer to sit-around for the schools to show them how to program.

Thursday, September 20, 2007

Free Development Tools

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/free_development_tools.htm]

A lot of programmers get their start as young hobbyists. However, young hobbyists often don't have the money to buy expensive development tools.

Fortunately, in .Net, you can get most of the core development tools for free.

  • Microsoft provides express editions for its platform. They're more limited than the commercial products, but they get you started.

  • Even a hobbyist should still have source control (note that this isn't .Net specific, you could use it to manage any files)

    • A free, open-source, source control system (which is way better than VSS) is Subversion.

    • Even if you are the sole developer, source control still is invaluable:

      • It lets you keep track of all your changes, giving you the confidence to experiment with big changes because you know you can just roll back. This is much better than copying your entire project each time you do something big.

      • It lets you view the entire revision history of your code

  • There are tons of free helper-tools, like NUnit for unit tests, FxCop for static code analysis, and more. Scott Hanselman does a great job of summarizing these.

Given that the knowledge is free (via millions of internet tutorials, blogs, and reference guides), and the tools are free, all you need is a computer and motivation, and even the young hobbyist can become a great developer.


Living in Chicago and interested in working for a great company? Check out the careers at Paylocity.

 

Thursday, September 13, 2007

Fun Pet Project Ideas

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/fun_pet_project_ideas.htm]

Perhaps the best way to learn programming is to do a project that you're personally interested in. When I talk to younger  programmers, I usually suggest that they find something and try it out. For example:

  • Create your own game with XNA game development

  • Build your own personal website

  • Build a tool for data manipulation of your blog sites (like Facebook, myspace, or live journal). For example, you could write a tool that converts the archive files into a word or PDF doc, so you could have a book form of your entire year's worth of entries.

  • If you're a student, solve your math or science homework with a program.

  • Play around with Ajax or Silverlight to make a fancy way to display your pictures online.

There's also: http://blogs.msdn.com/coding4fun, whose name says it all.

 

The point is that people naturally remember the things that they personally care about, and most people care more about their own pet project than an arbitrary work or school assignment.

 


Living in Chicago and interested in working for a great company? Check out the careers at Paylocity.

 

Tuesday, August 28, 2007

Developer Jokes

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/developer_jokes.htm]

Here are two developer jokes, just for laughs. I can't remember where I heard these:

Interviews: A confident college grad is interviewing at a software company. When asked what sort of compensation he's looking for, the grad suggests a 6 figure salary, 5 weeks time off, and free tuition for a masters degree.

"No problem," replied the boss, "We even give you your own company car."

"Really, are you kidding?" asked the grad.

"Well, no... but you started it."

 

Time sheets: A manager was staffing for a new consulting project, and insisted that he needed a developer with at least 15 years industry experience. When he found himself staffed with a young kid, barely out of college, he told his director "You must have made a mistake, this guy is just a kid, but I need someone senior".

"Oh," his director replied, "my bad, I determined his age from the amount of hours he logged in his timesheet."

 


Living in Chicago and interested in working for a great company? Check out the careers at Paylocity.

 

Monday, August 27, 2007

Using Nullable to create a null boolean

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/using_nullable_to_create_a_null_boolean.htm]

A classic problem in data mapping is how to handle null values. For example, a database column may be of type int, but it allows null. Many devs will just designate a sentinel value (like Int32.MinValue) to correspond to the DB null. That's okay for integers or DateTimes that have millions of values to spare, but it doesn't work well with booleans where you have only two values. You can't always assume that "null" corresponds to "true" or "false".  There are many common solutions to this:

  • Having an additional property "IsBooleanFieldSpecified" [Problem - this requires an extra property]

  • Not using booleans, and instead using a wrapper that has a third option for Null (like System.Data.SqlTypes.SqlBoolean) [Problem: most devs think in terms of System.Boolean]

  • Requiring all booleans to be not null in the database such that the null problem never appears [Problem: This may not be realistic, especially for legacy systems]

One easy way to handle this with C# 2.0 is with Nullable types. For example, you could write a method that takes a null boolean:


    public static string HandleBool(Nullable<bool> b)
    {
      if (b == null)
        return "NULL";
      else if (b == true)
        return "TRUE";
      else
        return "FALSE";
    }

 

    [TestMethod]
    public void NullableTest_1()
    {
      Assert.AreEqual("NULL", HandleBool(null));
      Assert.AreEqual("TRUE", HandleBool(true));
      Assert.AreEqual("FALSE", HandleBool(false));
    }

 

Note that without the "Nullable" prefix, passing in null would throw a compile error. The solution seems the best of all worlds.

 


Living in Chicago and interested in working for a great company? Check out the careers at Paylocity.

 

Sunday, August 19, 2007

Converting a List to an Array and back using Generics

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/converting_a_list_to_an_array_and_back_using_generics.htm]

UPDATE (8/21/2007): A comment from Martin shows that you can actually do this much simpler, using standard .Net constructors and methods. So, this code snippet is now just an example showing some features of Generics.

 

I love Generics in C# 2.0 because they let you abstract out type, which lets you code at a greater level of reusability. For example, you could use Generics to abstract out return type. You could also use Generics for standard set and conversion operations.

 

Say your code juggles between System.Collections.Generic.List and arrays. Lists are great for adding and removing items; arrays are just ubiquitous. You could easily write a converter utility methods to handle this:

 

    public static List ConvertArrayToList(T[] myArray)
    {
      if (myArray == null)
        return null;

      List myList = new List();

      for (int i = 0; i < myArray.Length; i++)
      {
        myList.Add(myArray[i]);
      }
      return myList;
    }

    public static T[] ConvertListToArray(List myList)
    {
      if (myList == null)
        return null;

      T[] myArray = new T[myList.Count];

      for (int i = 0; i < myArray.Length; i++)
      {
        myArray[i] = myList[i];
      }
      return myArray;
    }

 

Here we use the generic 'T' to abstract out an input value, the return type, and even to create a new object within the method. It's obviously much better than writing custom converter methods for all your object collections, or every using the ArrayList and unboxing.

 

Here's a simple unit test that shows how to call each method. It round-trips between the two - i.e. you should be able to convert from a list to an array and back to a list, and the final list should match the original one.

 

    [TestMethod]
    public void Convert_ListToArrayRoundTrip_1()
    {
      string[] astr = new string[] { "a", "bb", "ccc" };
      List<string> lstr = MyClass.ConvertArrayToList<string>(astr);

      string[] astr2 = MyClass.ConvertListToArray<string>(lstr);

      Assert.AreEqual(astr.Length, astr2.Length);
      Assert.AreEqual(astr[0], astr[0]);
    }

 

Besides convert methods, you could also write simple set methods, like something to remove all the items from a list:

 

    public static List RemoveItems(List mainList, List itemsToRemove)
    {
      if (mainList == null)
        return null;

      if (itemsToRemove == null || itemsToRemove.Count == 0)
        return mainList;

      for (int i = 0; i < itemsToRemove.Count; i++)
      {
        mainList.Remove(itemsToRemove[i]);
      }
      return mainList;
    }

 

You could write a test for the basic case:

 

    [TestMethod]
    public void RemoveItems_Some()
    {
      List<int> iMain = new List<int>();
      iMain.AddRange(new int[] { 10, 20, 30, 40, 50 });

      List<int> iRemove = new List<int>();
      iRemove.AddRange(new int[] { 30, 50, 70 });

      List<int> iFinal = MyClass.RemoveItems<int>(iMain, iRemove);

      Assert.AreEqual(3, iMain.Count);
      Assert.AreEqual(10, iMain[0]);
      Assert.AreEqual(20, iMain[1]);
      Assert.AreEqual(40, iMain[2]);
    }

 

Disclaimer: obviously you could have a lot more unit tests to fully test these methods.

 


Living in Chicago and interested in working for a great company? Check out the careers at Paylocity.

 

Wednesday, August 15, 2007

The Developer's version of Maslow's hierarchy of needs

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/the_developers_version_of_maslows_hierarchy_of_needs.htm]

We all know that there's a list of buzzwords that every app should have - it should be secure, fast, maintainable, functional, and reasonable to build. However, not everything is equal - just like there's Maslow's hierarchy of human needs, there's also a developer's hierarchy of needs. This is how I'd currently rank needs for the an enterprise app:

  1. Functionality - Ignoring security, performance, and anything else, the bottom line that every dev wants to show their client is that the app functions correctly. It the app doesn't even save results or calculate correctly, nothing else matters because no-one will pay for it.

  2. Security - This is really an extension of functionality. An unsecured app can be worse than no app at all.

  3. Build-ability: Can it be built? - I think that functionality trumps build-ability because developers will often learn new languages in order to meet the functional requirements (i.e. a dev learns html in order to functionally create a web app). We'd all love bells and whistles, but if a developer can't build it, it doesn't matter. This is why I'd rank the ability to implement above performance. For example, most developer choose C# over Assembly Language because it's more feasible to program in C#, even though Assembly is obviously faster.

  4. Maintainability - every app must be maintained. If the maintenance is impossible, it will drag everything else down with it.

  5. Performance - Performance is great, but only after all these other needs are met. Who cares how fast it is if the app doesn't do what you want, will likely get hacked, or just is too costly to build and maintain?

  6. Bells & Whistles - Every dev wants to sneak in some awe-inspiring bells and whistles, but as far as business goes, that's last on the list. This is why many development shops lag behind the latest technology, because they view the fancy features it provides as still unnecessary luxuries. For example, an app may not yet have fancy AJAX controls or a flashy GUI because they haven't gotten the more important needs met first. If a team has the first 5 needs met, then they'll be in a much better position to explore the "cool" tricks of the latest technology


Living in Chicago and interested in working for a great company? Check out the careers at Paylocity.