There's a lot written about the difference between classes and structs, and comparing the two.
One thing I find helpful to really "get it" is to whip up a quick unit test, and functionally see the differences. While classes (being reference types) and structs (being value types) will have different memory and performance implications, it seems most devs are initially concerned with how they're functionally different, and they worry about performance "later".
Here's an example showing both a struct and a class object being passed into some method and having their property updated. The struct, being a value type, is copied when sent into the method, and hence the property doesn't "persist" outside of the method (the copy is discarded, the original left untouched). However, the class sends in a reference, and therefore the method is pointing to the same instance as the host caller, and hence the update "persists" for the class..
[TestMethod]
public void TestMethod1()
{
MyStruct s = new MyStruct();
s.Name = "Struct1";
MyClass c = new MyClass();
c.Name = "Class1";
UpdateStruct(s);
UpdateClass(c);
Assert.AreEqual("Struct1", s.Name);
Assert.AreEqual("newClass", c.Name);
}
private void UpdateStruct(MyStruct s)
{
s.Name = "newStruct";
}
private void UpdateClass(MyClass c)
{
c.Name = "newClass";
}
public struct MyStruct
{
public string Name { get; set; }
}
public class MyClass
{
public string Name { get; set; }
}
You could write tests for similar things - like showing how structs don't allow inheritance (which actually wouldn't even compile), but do allow interfaces. You can drill down even further by stepping through in the debugger, or checking Visual Studio's performance wizard.
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