Monday, July 30, 2007

More: How normal life experience helps you better understand software (Part II)

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/more_how_normal_life_experience_helps_you_better_understand.htm]

I mentioned in my previous post how normal life (i.e. things besides software) can help you better understand software engineering because it sometimes explains concepts in a more easily-understood context. Here are some more examples:

  • Reuse - Developers are notorious for avoiding code reuse. However, in the real world, we wouldn't dream of constantly re-inventing the wheel. For example, you'd go to the hardware store to get standard size nails and bolts (as opposed to smelting your own metal), you'd fuel your car at a standard gas station (as opposed to using your own processed fuel), or you'd buy furniture (instead of growing your own wood, cutting the pieces, and assembling things yourself). While there are exceptions, generally we reuse standard things. Entire franchises and industries exist to provide us those things. The point is that there simply isn't enough time or resources to do everything from scratch. Same thing applies to software engineering.
  • Demand for simplicity and reliability. When you see a light switch, you expect a standard behavior - simply switch on or off, with perhaps an intermediate state to dim the lights. You just want to take the light switch for granted and move onto other more important things. What you don't want is to constantly need to tinker with it and "hope" that it works. Same thing with software. People expect our software to just work, so that they can move on to their important tasks. So much software is like a broken light switch - you need to tinker with the interface, tweak the config file, add an external dependence, maybe recompile something, etc... Ideally, you can just run a simple install script (I like using MSBuild to automate all those tasks) and then take it for granted.
  • Resources limit you - In normal life, things cost money, and that limits us. If you want twice as much food for a party, you pay more for it. In programming it's easy to ignore the cost of resources (like disk space or CPU cycles) because the machine is so fast and the program is usually developed on a dev machine with a light load where the cost of resources is easily ignored. The obvious problem is that when the code goes into production, and there's literally 1000x more demand, it can screech to a halt. Practically, we've all seen developers squander resources (like using tons of unnecessary, yet expensive database hits) in a way that you'd never do in other aspects of daily living.
  • Get rid of  junk - Physical objects, like cars and furniture, eventually wear down and become junk. For example, you won't drive across the country in a car so worn that it could leave you stranded. While you may be able to salvage spare parts or something, it's time to move on. Code is the same way. Some code, via run-away bug lists, flawed design, obsolete technology, or obsolete purpose (business requirements totally change), essentially becomes junk. While parts may still be salvageable, bad code becomes a millstone hanging around your neck, and it may be best to move on (i.e. overhaul, rewrite, use new technologies). The problem is that many developers are emotionally attached to their code, and would rather sink with it than cast it away.

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